tlc.shading.textureanalyzer.inputConnectionsToMapType

tlc.shading.textureanalyzer.inputConnectionsToMapType = {'aiAreaLight': {'color': 'areaLight'}, 'aiFlat': {'color': 'albedo'}, 'aiLayerShader': {'mix1': 'opacity', 'mix2': 'opacity', 'mix3': 'opacity', 'mix4': 'opacity', 'mix5': 'opacity', 'mix6': 'opacity', 'mix7': 'opacity'}, 'aiMeshLight': {'color': 'meshLight'}, 'aiSkyDomeLight': {'color': 'hdri', 'groundAlbedo': 'hdri'}, 'aiStandardSurface': {'baseColor': 'albedo', 'emissionColor': 'emission', 'metalness': 'metalness', 'opacity': 'opacity', 'specularRoughness': 'roughness'}, 'aiToon': {'baseColor': 'albedo', 'specularRoughness': 'roughness'}, 'areaLight': {'color': 'areaLight'}, 'lambert': {'color': 'albedo'}, 'standardSurface': {'baseColor': 'albedo', 'emissionColor': 'emission', 'metalness': 'metalness', 'opacity': 'opacity', 'specularRoughness': 'roughness'}}

Map of input connections recognized per materials/lightsources and translation to map type name

Returns:

Map type

Return type:

str